
We Wanted our users to effortlessly monitor their health
By focusing on these four goals, we designed an app that can truly serve diabetics and help them monitor their health effortlessly using our app.
Unobtrusively monitor blood glucose levels in users
Conveniently allow users to access their blood glucose levels.
Keep track of nutritional values in relation to blood glucose levels.
Alert users to anomalous blood glucose levels.

We thought about our user with every design choice
This project was about experimenting with and using a user-centered design process, rather than creating a revolutionary app that could "change the world".
From user research to high fidelity mockups, our group strived to design a product that could help diabetics manage their condition effortlessly, as it's constant monitoring takes time. By making blood glucose information easily accessible in the form of an app, we hope that diabetics will gain more control over the condition that monopolizes their time and energy.
In 2015, 30.3 million Americans, or 9.4% of the population, had diabetes.
By targeting such a prevalent cause, we believe we can create a solution that will allow so many adults get their lives away from the control of their condition.
By focusing on these four goals, we designed an app that can truly serve diabetics and help them monitor their health effortlessly using our app.
Unobtrusively monitor blood glucose levels in users
Conveniently allow users to access their blood glucose levels
Keep track of nutritional values in relation to blood glucose levels.
Alert users to anomalous blood glucose levels.

We thought about our user with every design choice
This project was about experimenting with and using a user-centered design process, rather than creating a revolutionary app that could "change the world".
From user research to high fidelity mockups, our group strived to design a product that could help diabetics manage their condition effortlessly, as it's constant monitoring takes time. By making blood glucose information easily accessible in the form of an app, we hope that diabetics will gain more control over the condition that monopolizes their time and energy.
THE STEPS WE TOOK
Our design process can be split into three main stages
USER RESEARCH
User Research
Polished Personas
User Journey Maps
DESIGN
Design Requirements
Storyboards
Information Architecture
PROTOTYPE
Paper Prototype
Quick Evaluation Findings
Annotated Wireframes
High Fidelity Prototype

Nanda Sundaresan, Sophomore in HCDE
THE TEAM
We are students at the University of Washington. This project was created over the course of our HCDE 318: Introduction to User Centered Design course.

Connor Aylor, Junior in HCDE

Christine Jahng, Senior in Molecular Biology